Ma'at, Arbiter of Order's artwork

Ma'at, Arbiter of Order

Thunder

Leader Skill

Sebayt

200% Def, 140% max HP and 30% critical rate (Thunder), 250% critical damage, 15% DoT reduction, 30% reduction to BB activation cost

Extra Skill

Scales of Judgment

Add to BB (may purge Turn Skip from all allies), UBB (purges Turn Skip from all allies) when Sha of Neith or Paradox of Neith is equipped, 35% Def, max HP for all allies, add to BB (Injury, Weakness, Sick, Paralysis infliction)

Brave Burst

Justice Incarnate

25 combo Thunder attack on all foes, 25% DoT reduction for 3 turns, 50% damage reduction for 3 turns, 100% critical, elemental and spark damage reduction for 5 turns, probable 3 turns Atk, Def reduction infliction

Super Brave Burst

Ultimate Truth

30 combo Thunder attack on all foes (damage relative to remaining HP), boosts own BB gauge to max, 50% damage reduction for 4 turns, boosts critical damage for 4 turns, probable 4 turns Atk, Def reduction infliction

Ultimate Brave Burst

Maa Kheru

35 combo Thunder attack on all foes (damage relative to remaining HP), 100% damage reduction for 4 turns, boosts critical damage for 4 turns, boosts BB gauge for 4 turns, boosts max HP

Enhancements

  • 100% all parameters10
  • 30% Def, Rec and max HP5
    (Prerequisite: Unlock "100% all parameters")
  • 200% spark damage10
  • 150% elemental damage5
  • Restores HP each turn5
    Heals 6000-8500 + 10% Rec HP
  • 10% damage reduction10
  • Probable 2 KO resistance15
    50% chance
  • Raises Atk limit to 180k10
  • Add to BB (activates Taunt and boosts own Def for 2 turns)20
    200% Def
  • Add to SBB (30 combo Thunder attack on all foes (damage relative to remaining HP))25
    200% + 650% * [current HP / max HP] modifier
  • Add to SBB (boosts Thunder elemental damage for 4 turns)25
    250% boost
  • Add to SBB (boosts critical damage of Thunder types for 4 turns)15
    75% boost
  • Add to BB (25% DoT reduction for 3 turns)15
    Effect lasts for 4 turns and applies to SBB only, NOT BB
  • Add to BB (15% damage reduction from all elemental types for 3 turns)15
  • Add to BB (fills BB gauge)15
    Fills 14 BC

Enhancements Recommendation

General Usage

100

Analysis

At OE+3, you can take the following options with the leftover 20~30 SP depending on preference: 30% Def, Rec and max HP (5 SP) 10% damage reduction (10 SP) Probable 2 KO resistance (15 SP) Add to SBB (25% DoT reduction for 4 turns) (15 SP) Add to BB (15% damage reduction from all elemental types for 3 turns) (15 SP) Add to BB (fills BB gauge) (15 SP)

  • 100% all parameters10
  • 200% spark damage10
  • 150% elemental damage5
  • Raises Atk limit to 180k10
  • Add to SBB (30 combo Thunder attack on all foes (damage relative to remaining HP))25
  • Add to SBB (boosts Thunder elemental damage for 4 turns)25
  • Add to SBB (boosts critical damage of Thunder types for 4 turns)15

Taunt Tank

100

Analysis

At OE+3 the player can choose the following two options Restores HP each turn (5 SP) Add to BB (fills BB gauge) (15 SP) OR at OE+3 with one Omni Emperor fused Add to SBB (30 combo Thunder attack on all foes (damage relative to remaining HP)) (25 SP) This build is primarily for content where Taunt can be useful.

  • 100% all parameters10
  • 30% Def, Rec, max HP5
  • 200% spark damage10
  • 150% elemental damage5
  • 10% damage reduction10
  • Probable 2 KO resistance15
  • Raises Atk limit to 180k10
  • Add to BB (activates Taunt and boosts own Def for 2 turns)20
  • Add to BB (15% damage reduction from all element types for 3 turns)15