
Ma'at, Arbiter of Order
Thunder
Leader Skill
Sebayt
200% Def, 140% max HP and 30% critical rate (Thunder), 250% critical damage, 15% DoT reduction, 30% reduction to BB activation cost
Extra Skill
Scales of Judgment
Add to BB (may purge Turn Skip from all allies), UBB (purges Turn Skip from all allies) when Sha of Neith or Paradox of Neith is equipped, 35% Def, max HP for all allies, add to BB (Injury, Weakness, Sick, Paralysis infliction)
Brave Burst
Justice Incarnate
25 combo Thunder attack on all foes, 25% DoT reduction for 3 turns, 50% damage reduction for 3 turns, 100% critical, elemental and spark damage reduction for 5 turns, probable 3 turns Atk, Def reduction infliction
Super Brave Burst
Ultimate Truth
30 combo Thunder attack on all foes (damage relative to remaining HP), boosts own BB gauge to max, 50% damage reduction for 4 turns, boosts critical damage for 4 turns, probable 4 turns Atk, Def reduction infliction
Ultimate Brave Burst
Maa Kheru
35 combo Thunder attack on all foes (damage relative to remaining HP), 100% damage reduction for 4 turns, boosts critical damage for 4 turns, boosts BB gauge for 4 turns, boosts max HP
Enhancements
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100% all parameters10
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30% Def, Rec and max HP5(Prerequisite: Unlock "100% all parameters")
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200% spark damage10
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150% elemental damage5
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Restores HP each turn5Heals 6000-8500 + 10% Rec HP
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10% damage reduction10
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Probable 2 KO resistance1550% chance
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Raises Atk limit to 180k10
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Add to BB (activates Taunt and boosts own Def for 2 turns)20200% Def
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Add to SBB (30 combo Thunder attack on all foes (damage relative to remaining HP))25200% + 650% * [current HP / max HP] modifier
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Add to SBB (boosts Thunder elemental damage for 4 turns)25250% boost
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Add to SBB (boosts critical damage of Thunder types for 4 turns)1575% boost
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Add to BB (25% DoT reduction for 3 turns)15Effect lasts for 4 turns and applies to SBB only, NOT BB
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Add to BB (15% damage reduction from all elemental types for 3 turns)15
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Add to BB (fills BB gauge)15Fills 14 BC
Enhancements Recommendation
General Usage
100Analysis
At OE+3, you can take the following options with the leftover 20~30 SP depending on preference: 30% Def, Rec and max HP (5 SP) 10% damage reduction (10 SP) Probable 2 KO resistance (15 SP) Add to SBB (25% DoT reduction for 4 turns) (15 SP) Add to BB (15% damage reduction from all elemental types for 3 turns) (15 SP) Add to BB (fills BB gauge) (15 SP)
- 100% all parameters10
- 200% spark damage10
- 150% elemental damage5
- Raises Atk limit to 180k10
- Add to SBB (30 combo Thunder attack on all foes (damage relative to remaining HP))25
- Add to SBB (boosts Thunder elemental damage for 4 turns)25
- Add to SBB (boosts critical damage of Thunder types for 4 turns)15
Taunt Tank
100Analysis
At OE+3 the player can choose the following two options Restores HP each turn (5 SP) Add to BB (fills BB gauge) (15 SP) OR at OE+3 with one Omni Emperor fused Add to SBB (30 combo Thunder attack on all foes (damage relative to remaining HP)) (25 SP) This build is primarily for content where Taunt can be useful.
- 100% all parameters10
- 30% Def, Rec, max HP5
- 200% spark damage10
- 150% elemental damage5
- 10% damage reduction10
- Probable 2 KO resistance15
- Raises Atk limit to 180k10
- Add to BB (activates Taunt and boosts own Def for 2 turns)20
- Add to BB (15% damage reduction from all element types for 3 turns)15