Sapphire Summoner Karl's artwork

Sapphire Summoner Karl

Water

Leader Skill

Summoner of Old: Sapphire

120% all parameters, 250% Water elemental damage, fills BB gauge each turn, spark damage fills BB gauge

Extra Skill

Inherited Mission

10% reduction to BB activation cost when Lad Mirazh is equiped for all allies, fills BB gauge each turn for all allies, 30% all parameters, 100% Water elemental damage

Brave Burst

Dragon Demon's Slash

12 combo Water attack on all foes (damage relative to remaining HP), boosts BB Atk for 3 turns, fills BB gauge, fills BB gauge for 3 turns, 100% critical, elemental damage reduction for 3 turns

Super Brave Burst

Sapphire Demon's Execution

18 combo Water attack on all foes (damage relative to remaining HP), boosts own Atk, Def, Rec for 3 turns, fills BB gauge, spark damage fills BB gauge for 3 turns, boosts Water elemental damage for 3 turns

Ultimate Brave Burst

Null Heavens Formation

22 combo Water attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec for 4 turns, probable KO resistance, fills BB gauge for 4 turns, boosts Water elemental damage for 4 turns

Enhancements

  • 100% all parameters10
  • 200% spark damage15
  • 200% all elemental damage15
  • 10% damage reduction20
  • Raises Atk limit to 180k10
  • Add to BB (Removes and negates all status ailments and Atk, Def, Rec reduction for 3 turns)25
  • Add to BB (probable evasion for 2 turns)20
    20% chance of evasion
  • Add to BB (15% damage reduction from all element types for 3 turns)20
  • Add to BB/SBB (adds Water barrier)15
    6000 HP Water Barrier
  • Add to SBB (spark damage restores HP for 3 turns)15
    Heals 400~500 HP per spark
  • Add to SBB (boosts Atk, Def, Rec relative to max HP)20
    80% HP to Atk/Def/Rec
  • Add to SBB (18 combo Water attack on single foe (damage relative to remaining HP))25
    300% + 300% * (current HP / base max HP) damage modifier

Enhancements Recommendation

General Usage

95

Analysis

At OE+3, Karl's other SP options are mostly flexible, but some recommended combinations include the following: "Add to BB (removes all status ailments and Atk, Def, Rec reduction and negates all status ailments and Atk, Def, Rec reduction for 3 turns)" (25 SP) "Add to SBB (spark damage restores HP for 3 turns)" and "Add to SBB (boosts Atk, Def, Rec relative to max HP for 3 turns)" (30 SP total) "Add to BB (15% damage reduction from all element types for 3 turns)" and "Add to BB/SBB (adds Water barrier)" (35 SP total) "Add to BB (probable evasion for 2 turns)" and "Add to BB/SBB (adds Water barrier)" (35 SP total)

  • 100% all parameters10
  • 200% spark damage15
  • 200% elemental damage15
  • 10% damage reduction20
  • Raises Atk limit to 180k10
  • Add to SBB (17 combo Water attack on single foe (damage relative to remaining HP))25