
Sapphire Summoner Karl
Water
Leader Skill
Summoner of Old: Sapphire
120% all parameters, 250% Water elemental damage, fills BB gauge each turn, spark damage fills BB gauge
Extra Skill
Inherited Mission
10% reduction to BB activation cost when Lad Mirazh is equiped for all allies, fills BB gauge each turn for all allies, 30% all parameters, 100% Water elemental damage
Brave Burst
Dragon Demon's Slash
12 combo Water attack on all foes (damage relative to remaining HP), boosts BB Atk for 3 turns, fills BB gauge, fills BB gauge for 3 turns, 100% critical, elemental damage reduction for 3 turns
Super Brave Burst
Sapphire Demon's Execution
18 combo Water attack on all foes (damage relative to remaining HP), boosts own Atk, Def, Rec for 3 turns, fills BB gauge, spark damage fills BB gauge for 3 turns, boosts Water elemental damage for 3 turns
Ultimate Brave Burst
Null Heavens Formation
22 combo Water attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec for 4 turns, probable KO resistance, fills BB gauge for 4 turns, boosts Water elemental damage for 4 turns
Enhancements
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100% all parameters10
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200% spark damage15
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200% all elemental damage15
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10% damage reduction20
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Raises Atk limit to 180k10
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Add to BB (Removes and negates all status ailments and Atk, Def, Rec reduction for 3 turns)25
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Add to BB (probable evasion for 2 turns)2020% chance of evasion
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Add to BB (15% damage reduction from all element types for 3 turns)20
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Add to BB/SBB (adds Water barrier)156000 HP Water Barrier
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Add to SBB (spark damage restores HP for 3 turns)15Heals 400~500 HP per spark
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Add to SBB (boosts Atk, Def, Rec relative to max HP)2080% HP to Atk/Def/Rec
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Add to SBB (18 combo Water attack on single foe (damage relative to remaining HP))25300% + 300% * (current HP / base max HP) damage modifier
Enhancements Recommendation
General Usage
95Analysis
At OE+3, Karl's other SP options are mostly flexible, but some recommended combinations include the following: "Add to BB (removes all status ailments and Atk, Def, Rec reduction and negates all status ailments and Atk, Def, Rec reduction for 3 turns)" (25 SP) "Add to SBB (spark damage restores HP for 3 turns)" and "Add to SBB (boosts Atk, Def, Rec relative to max HP for 3 turns)" (30 SP total) "Add to BB (15% damage reduction from all element types for 3 turns)" and "Add to BB/SBB (adds Water barrier)" (35 SP total) "Add to BB (probable evasion for 2 turns)" and "Add to BB/SBB (adds Water barrier)" (35 SP total)
- 100% all parameters10
- 200% spark damage15
- 200% elemental damage15
- 10% damage reduction20
- Raises Atk limit to 180k10
- Add to SBB (17 combo Water attack on single foe (damage relative to remaining HP))25